Scoundrel is a single-player rogue-like dungeon crawler card game.
It is played with a standard deck of playing cards, without Jokers, red face cards, and red Aces. This deck is called the Dungeon.
You are also given a d20 dice starting at 20, which shows your health.
At the start of the game, you are faced with 4 cards, which make up the first room of the dungeon.
You have the option to Run, which moves the room to the bottom of the dungeon and presents you with a different room. However, you cannot run twice in a row.
If you do not choose to run, you must interact with 3 of the 4 cards in the room.
Equipping a weapon grants you with an additional attack equal to the card value.
Drinking a potion restores health up to the card value.
Fighting a monster can be done in two ways:
Example: The Eight of Hearts will deal 8 damage to your health when fought barehanded. It will deal 3 damage when fought with the Five of Diamonds.
Weapon durability: each defeated monster of a weapon should be of lower value than the last monster it defeated.
Example: After using your weapon to defeat the Eight of Spades, you can only use your weapon for monsters with a value of 7 or less.
After interacting with 3 cards, you can proceed to the next room. The last card from the previous room will be in the next room.
The goal of the game is to defeat all the monster cards while making sure your health does not go to 0.